How to Play Coup With 2 Players: The Ultimate Variant
Why the Official 2-Player Variant Sucks
The official 2-player variant of Coup goes like this:I can see what designer Ricki Tahta was going for here. The first tweak is an offset to first-player advantage, while the second tweak attempts to limit the number of variables so both players can glean...
The Ultimate 2-Player Coup Variant
Instead of the official 2-player variant, I use the following tweaks:1. Use the "Call the Coup" rule. This is a rule that's been popularized on BoardGameGeek and Reddit, and it goes like this: When using the Coup action, you must name a specific character to kill.If the other player has that character, it dies like normal. But if they don't have that character, they prove it by revealing both of their character cards. Then, they draw two cards from the court deck into their hand, pick two of the four to keep, and return the other two to the top of the court deck.Optionally, you can also use this rule for Assassinations, too!2. Play with five lives each. Both players still start with 2 characters, but when a character dies, it gets flipped face-up and set aside, then replaced with another character drawn from the court deck. (When your fourth and fifth characters die, DON'T replace them. As soon as someone's fifth character dies, they lose.)3. Play with a full 15-card court deck. No need to hassle with the unintuitive "split into three decks" setup used by the official 2-player variant.
Why This Variant Is Better
Why play with the "Call the Coup" rule? It weakens the Coup action by introducing an element of risk. You can pay 7 coins and totally fail with no gain, so it's in your interest to suss out your opponent's characters before calling a Coup.Not only doe...
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